Depth value at pixel location is not correct

first post: NMO wrote: Hi! I try to get the depth value at a pixel location. I use the fo...

Color method changing color of something already drawn

first post: gizmodomn wrote: I am using the WPF SharpGL control in my application to do some sur...

latest post: gizmodomn wrote: It looks like I'm not the only person with this problem. http://sta...

Exporting 3D model to Image

first post: sdittbrenner wrote: Hi! Can someone tell me how to get the pixels of the OpenGl. My p...

Help - VertexPointer Not working

first post: keegean wrote: I'm having some problems getting the vertex pointer and color point...

latest post: dwmkerr wrote: It might be good if I can document this, I'll try and find some tim...

ColorPointer overload

first post: keegean wrote: Since we can overload the VertexPointer with the Vertex[], it would...

latest post: dwmkerr wrote: This discussion has been copied to a work item. Click [here](https:...

Access Violation when I try to read the shader or programme info log.

first post: Asyx wrote: Hello Every time I want to read an info log related to shaders, th...

2D without stretching

first post: CrazySi wrote: How can I have a 2D setup without stretching. I have an image text...

latest post: dwmkerr wrote: I'd search for standard OpenGL samples for this and then port them,...

Documentation

first post: shiruba wrote: Where is exactly the documentation? i just read the fundamentals, ...

latest post: dwmkerr wrote: There's a little bit on the documentation page of this site, asides...

Using camera in SceneControl

first post: PhilSDK wrote: Hi, Could somebody post a sample on how to use the Camera object i...

latest post: tingspain wrote: Hi PhilSDK, did you manage to use the camera? Could you provide an ...

VS2010 uses about 30%--40% CPU

first post: yetangye wrote: This thread is the continue problem of the thread below: https://sh...

latest post: yetangye wrote: It looks like that after change the RenderContextType from "FBO" to...