When I use any reference to SharpGL, I get the "The type or name spacename 'SharpGL' could not be found (are you missing directive or assembly reference".
I "fixed" that by switching to .NET Framework 4, but then when the solution reloads I get "Object of type SharpGL.SceneGraph.IInteractable cannot be converted to type 'SharpGL.SceneGraph.IInteractable." in the WinForm Designer
and it refuses to load it. If I ignore it, the SceneControl vanishes and I can't delete it.
I can't use the normal OpenGLControl either, it throws an exception right in the designer and writes out "Object reference not set to an instance of an object. Stack trace: at SharpGL.OpenGLControl.OnPaint(PaintEventArgs e)". I tried all this with
the SharpGL 2.0 Beta 1.
I can't even get the - what I think is - the latest source code to build (Someone here suggested to download the latest source).
I'm sorry to be a bother, but could someone please point me to a version that works? I am new to all this "fetch a source, build for yourself" and using the pre-built dlls creates an extremely broad palette of problems that I have no hope of solving.