Enabling FSAA?

Jan 1, 2012 at 11:59 PM

I was trying to adapt this to SharpGL, but C++ is just... weird. http://nehe.gamedev.net/tutorial/fullscreen_antialiasing/16008/

How do I enable FSAA? I've enabled OpenGL.GL_MULTIAMPLE_ARB, but I suppose I need to somehow set the sample count.

Jun 10, 2012 at 9:43 AM

Did you have any luck with this in the end George? 

I've been struggling to get this to work for a while now: I've already adapted the NEHE code to SharpGL's hidden window, but I'm getting rubbish on-screen.  I'm using the FBO render context provider, and I think it is a problem with blitting the multisampled scene, since the DIB uses a different pixel format to the hidden window.