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How to use the DataLoader tool generated sglsx file in SharpGL WPF application?

Oct 17, 2012 at 11:48 AM
Edited Oct 17, 2012 at 12:23 PM

I imported a .obj file using the DataLoader tool and converted it into XML based sglsx file. I could not find any tutorials on how to use it inside a SharpGL WPF application. I need to know how to use that sglsx file to render 3D model in OpenGLControl.

Thanks in advance!