SharpGL 2.3

Rating:        Based on 1 rating
Reviewed:  1 review
Downloads: 28222
Released: Apr 1, 2014
Updated: Apr 1, 2014 by dwmkerr
Dev status: Stable Help Icon

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Release Notes

SharpGL 2.3 adds the Visual Studio 2012 Extensions, allowing the project templates to be used from VS2012. There's a new Cel-Shading sample and a Getting Started guide available too. Some minor bugfixes have been applied to the samples and there's rich support for Shaders, Vertex Buffers and Vertex Buffer arrays.

Full release notes at:

https://github.com/dwmkerr/sharpgl/releases/tag/v2.3.0.1

Reviews for this release

     
It's stable and it works. The idea that you can put a control on a form and it render out OpenGL graphics is awesome ! AND it can use any version of OpenGL that you setup for it. So you can use it on more then one kind of platform. If you make a game or something with this, you could port your shader code to a fixed pipeline kind of CPU rendering. So that your end result will work no matter what video card you have. Using OpenGL as a control is a feature I have been looking for, well for about 8 years now. And its all in C#. What I also love about this, is its all source code. So no need for a DLL. Just compile this right into your project. Leaving only one EXE file as a result. Genius !
by D4Water on Jan 23 at 2:41 PM