Showing BitMap Image under Shaders ?

OK so I can see how to load a texture while under non shader support.. but I can't find any example or any way to support textures under shaders. Anyone have any ideas ? I tried ActiveTexture(GL_...

Id #1846 | Release: None | Updated: Jan 24 at 11:47 PM by D4Water | Created: Jan 24 at 2:27 PM by D4Water

How import .obj and write 3D text - scenecontrol1

Hi, How can i import the file .obj or other formats into the SceneControl1? How can i draw a 3D text into the scenecontrol1? Thanks SC

Id #1761 | Release: None | Updated: Aug 8, 2015 at 5:33 PM by stefanocarnio | Created: Aug 8, 2015 at 5:33 PM by stefanocarnio

RenderContentType=FBO failure

Hi, After trial and error, I have concluded that RenderContentType = FBO is faster than RenderContentType = NativeWindow. I have modified the ModernOpenGLSample app to the following: this.openG...

Id #1719 | Release: None | Updated: Jan 23 at 12:27 PM by D4Water | Created: Apr 21, 2015 at 9:45 PM by Gooky

Can I use cyrillic signs?

Hi, guys! I have just a question. How's about russian or ukrainian language? I can't write anything with cyrillic signatures. text = "Абвгдеэжзты"; gl.DrawText(x, y, 1f, 1f, 1f, null, 14f, text ); ...

Id #1690 | Release: None | Updated: Apr 1, 2015 at 2:07 PM by belfer | Created: Apr 1, 2015 at 12:56 PM by belfer

Can't install SharpGl extension on Visual Studio Community 2013

Impossible to install SharpGl extension. I am using Visual Studio 2013 Community Edition and when i try to install the .VSiX file, i getting an error that my IDE does not support extension, but it ...

Id #1648 | Release: None | Updated: Feb 11, 2015 at 3:09 PM by techdm81 | Created: Dec 29, 2014 at 3:35 PM by VALIKCOOL

openGLCtrl1?

Under the 'Fundamentals' section of 'Documentation' you have the following code: // Get a reference to the OpenGL object. OpenGL gl = openGLCtrl1.OpenGL; Where in the world did openGLCtrl1 come ...

Id #1625 | Release: None | Updated: Nov 18, 2014 at 5:05 AM by AORD | Created: Nov 10, 2014 at 11:16 PM by TimJSwan

SharpGL interfering with propertyGrid

SharpGL seems to interfere with the C# propertyGrid control. A Boolean value in the propertyGrid, has a down arrow which produces a selection box to allow value changing from true to false. At s...

Id #1622 | Release: None | Updated: Nov 18, 2014 at 4:09 AM by AORD | Created: Nov 6, 2014 at 4:16 AM by AORD

Modern OpenGL sample does not work

I'm trying both SharpGL version(2.4, 2.3) of this sample on 2 different AMD GPU(Radeon HD 8650G, Open GL ver. 4.2; Radeon HD 4500 OpenGL ver. 3.3). They both are showing same incorrect result (se...

Id #1607 | Release: None | Updated: Oct 27, 2014 at 4:54 AM by dwmkerr | Created: Oct 20, 2014 at 4:01 PM by yuriberi

DrawingMechanismsSample issue

little bug in sharpgl 2.3 on sample DrawingMechanismsSample sharpgl / source / SharpGL / Samples / WPF / DrawingMechanismsSample.cs we dont have the same render between Immediate and Vertex Arrays...

Id #1421 | Release: None | Updated: May 4, 2014 at 9:42 AM by dwmkerr | Created: May 1, 2014 at 4:17 PM by Talrick

SceneGraph.Matrix AsColumnMajorArray properties returning row-major result

In SharpGL 2.1, the SharpGL.SceneGraph.Matrix class AsColumnMajorArray and AsColumnMajorArrayFloat properties return their arrays in row-major order. Problem seems to be that while the column inde...

Id #1338 | Release: None | Updated: Feb 7, 2014 at 9:22 PM by peche | Created: Feb 7, 2014 at 9:22 PM by peche