OK so I can see how to load a texture while under non shader support.. but I can't find any example or any way to support textures under shaders.
Anyone have any ideas ? I tried ActiveTexture(GL_...
Id #1846 | Release:
| Updated: Jan 24 at 10:47 PM by D4Water | Created: Jan 24 at 1:27 PM by D4Water
How can i import the file .obj or other formats into the SceneControl1?
How can i draw a 3D text into the scenecontrol1?
Id #1761 | Release:
| Updated: Aug 8, 2015 at 4:33 PM by stefanocarnio | Created: Aug 8, 2015 at 4:33 PM by stefanocarnio
After trial and error, I have concluded that RenderContentType = FBO is faster than RenderContentType = NativeWindow.
I have modified the ModernOpenGLSample app to the following:
Id #1719 | Release:
| Updated: Jan 23 at 11:27 AM by D4Water | Created: Apr 21, 2015 at 8:45 PM by Gooky
Hi, guys! I have just a question. How's about russian or ukrainian language? I can't write anything with cyrillic signatures.
text = "Абвгдеэжзты";
gl.DrawText(x, y, 1f, 1f, 1f, null, 14f, text );
Id #1690 | Release:
| Updated: Apr 1, 2015 at 1:07 PM by belfer | Created: Apr 1, 2015 at 11:56 AM by belfer
Impossible to install SharpGl extension. I am using Visual Studio 2013 Community Edition and when i try to install the .VSiX file, i getting an error that my IDE does not support extension, but it ...
Id #1648 | Release:
| Updated: Feb 11, 2015 at 2:09 PM by techdm81 | Created: Dec 29, 2014 at 2:35 PM by VALIKCOOL
Under the 'Fundamentals' section of 'Documentation' you have the following code:
// Get a reference to the OpenGL object.
OpenGL gl = openGLCtrl1.OpenGL;
Where in the world did openGLCtrl1 come ...
Id #1625 | Release:
| Updated: Nov 18, 2014 at 4:05 AM by AORD | Created: Nov 10, 2014 at 10:16 PM by TimJSwan
SharpGL seems to interfere with the C# propertyGrid control.
A Boolean value in the propertyGrid, has a down arrow which produces a selection box to allow value changing from true to false.
Id #1622 | Release:
| Updated: Nov 18, 2014 at 3:09 AM by AORD | Created: Nov 6, 2014 at 3:16 AM by AORD
I'm trying both SharpGL version(2.4, 2.3) of this sample on 2 different AMD GPU(Radeon HD 8650G, Open GL ver. 4.2; Radeon HD 4500 OpenGL ver. 3.3). They both are showing same incorrect result (se...
Id #1607 | Release:
| Updated: Oct 27, 2014 at 3:54 AM by dwmkerr | Created: Oct 20, 2014 at 3:01 PM by yuriberi
little bug in sharpgl 2.3 on sample DrawingMechanismsSample
sharpgl / source / SharpGL / Samples / WPF / DrawingMechanismsSample.cs
we dont have the same render between Immediate and Vertex Arrays...
Id #1421 | Release:
| Updated: May 4, 2014 at 8:42 AM by dwmkerr | Created: May 1, 2014 at 3:17 PM by Talrick
In SharpGL 2.1, the SharpGL.SceneGraph.Matrix class AsColumnMajorArray and AsColumnMajorArrayFloat properties return their arrays in row-major order. Problem seems to be that while the column inde...
Id #1338 | Release:
| Updated: Feb 7, 2014 at 8:22 PM by peche | Created: Feb 7, 2014 at 8:22 PM by peche