Oct 17, 2011 at 8:45 AM

Hello there,

i noticed that the last parameter of VertexPointer is a float array where the opengl manual refers to it as a void pointer. So in the C# mapping should't this be a IntPtr or something?


Oct 30, 2011 at 5:50 PM

It should be, with the option to use a float array as an addition, I'll look over this