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Enabling FSAA?

Jan 2, 2012 at 12:59 AM

I was trying to adapt this to SharpGL, but C++ is just... weird. http://nehe.gamedev.net/tutorial/fullscreen_antialiasing/16008/

How do I enable FSAA? I've enabled OpenGL.GL_MULTIAMPLE_ARB, but I suppose I need to somehow set the sample count.

Jun 10, 2012 at 10:43 AM

Did you have any luck with this in the end George? 

I've been struggling to get this to work for a while now: I've already adapted the NEHE code to SharpGL's hidden window, but I'm getting rubbish on-screen.  I'm using the FBO render context provider, and I think it is a problem with blitting the multisampled scene, since the DIB uses a different pixel format to the hidden window.