How To wrap openGL function in SharpGL Source Code.

May 4, 2012 at 8:01 AM
Edited May 4, 2012 at 8:02 AM

Hello Friends,

i m implementing 3D graph generation using vertexs. in one module i need to fill concave polygon filling..i have code in open Gl. for that we need callback Function as below [DllImport(LIBRARY_GLU)] protected static extern void gluTessCallback(IntPtr tess, int which, SharpGL.Delegates.Tesselators.Begin callback);

but its under commented.

how i have to unwrap above function and compile source code and get that function into sharpgl wapper class.

.

I m trying to unwrap the Some Methods Which are commented in SharpGl2.0 source code and trying to implement the committed function.
i m unable to modify the functions .
i want to know the clear way to unwrap opengl methods in sharpGl..
its asking some 
username and password creations for 
microsoft visual studio
TF30063:you are not authorized to acess 
https://tfd.codeplex,com/tfd/tfs33

Is it need to create new account of TFS?

i didnt have any idea how to wrap commented  functions in sharpl.

please help me out....


thank you

Srinivas

Coordinator
May 4, 2012 at 3:55 PM

Hi,

Ignore the username/password warnings, they're just for people who are checking in changed code. Just uncomment the functions you need - they should work fine :)

May 14, 2012 at 5:48 AM
Edited May 15, 2012 at 4:10 AM

Can you please provide me the way of unwrap function?

its not compiling the changed source code .

is it  need any settings required?

Coordinator
May 14, 2012 at 12:08 PM

I`ll wrap these functions and update shortlyin the next day or so!