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I would like to know how can I import a terrain model and represent it with SharpGL.
I'm using Visual Studio 2008 with SharpGL 18.
Thanks in advance
I'm trying to do the same thing. If you've already gotten acquainted with basic OpenGL programming, here are some sites from my Favorites folder with titles like "OpenGL terrain tutorial" or similar:
Unfortunately they're all in C++, which is hard for me to understand. I'm trying to figure out how to use vertex arrays and glDrawElements style drawing. If you're familiar with C++, at least, those might be of some help.
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