Hello, when I call OpenGL.GetInteger, passing 0x84E2 or 34018, I get 0.
I am running this on Windows 7 Pro on a Dell Latitude E5520.
Is there something I should be doing on my system to support textures?
I am not running the most recent NuGet version and install have the project source linked to my code. Is there a way I can confirm what version I am running?
These calls worked for me:
int max1 = new int;
int max2 = new int;
int max3 = new int;
max1 = 192
max2 = 134,217,728
max3 = 4
"Is there something I should be doing on my system to support textures? " I don't think so.
I think SharpGL just passes on the methods to openGL and textures are an important part of openGL, so they would be included in all versions.
"SharpGL wraps all modern OpenGL features."
"OpenGL constants are named in exactly the same way as they are in OpenGL and are constant members of the OpenGL class"
"OpenGL functions are named in exactly the same way as they are in OpenGL - except that the 'gl' prefix is removed"
"SharpGL supports almost all extensions and the core functionality of OpenGL to version 4.2."