Native Textures Sample



The native textures sample shows you how you can use the SharpGL.SceneGraph.Assets.Texture object to load texture data, without actually having a Scene.

As with many of the SceneGraph objects, you can use them to make certain tasks more straightfoward (such as loading texture data), but then still use traditional OpenGL calls.

Last edited Feb 24, 2012 at 11:48 AM by dwmkerr, version 3

Comments

TheBigGumbo Feb 15, 2016 at 5:45 PM 
These examples are useless without the source code